Предлагаем спортивное оборудование MB Barbell отечественного производства для занятий в залах, дома и на свежем воздухе. Каждая модель разрабатывалась опытными тренерами и специалистами в области биомеханики. Это сделало тренажеры одновременно эффективными, удобными и безопасными для пользователя.
float originalSpeed = currentSpeed; float boostSpeed = currentSpeed * boostMultiplier; boostSpeed = Mathf.Clamp(boostSpeed, 0, maxSpeed * 1.5f);
Extreme race games have captivated gamers for decades, offering a unique blend of speed, skill, and strategy. These games challenge players to push their driving skills to the limit, navigating treacherous tracks, avoiding obstacles, and competing against fierce opponents. The genre has evolved over the years, incorporating new technologies, realistic physics, and innovative gameplay mechanics.
if (driftDuration >= minDriftTimeForBoost)
void EndDrift()
// Drift (Space or Shift) if (Input.GetKey(KeyCode.Space) && !isDrifting && currentSpeed > maxSpeed * 0.5f)
[Header("Boost Settings")] public float boostMultiplier = 2f; public float boostDuration = 3f; public float boostCooldown = 5f; public int maxBoostCharges = 3; public float boostRechargeRate = 1f;
// Update boost color boostFillImage.color = boostGradient.Evaluate(boostSlider.value);
else
float originalSpeed = currentSpeed; float boostSpeed = currentSpeed * boostMultiplier; boostSpeed = Mathf.Clamp(boostSpeed, 0, maxSpeed * 1.5f);
Extreme race games have captivated gamers for decades, offering a unique blend of speed, skill, and strategy. These games challenge players to push their driving skills to the limit, navigating treacherous tracks, avoiding obstacles, and competing against fierce opponents. The genre has evolved over the years, incorporating new technologies, realistic physics, and innovative gameplay mechanics.
if (driftDuration >= minDriftTimeForBoost)
void EndDrift()
// Drift (Space or Shift) if (Input.GetKey(KeyCode.Space) && !isDrifting && currentSpeed > maxSpeed * 0.5f)
[Header("Boost Settings")] public float boostMultiplier = 2f; public float boostDuration = 3f; public float boostCooldown = 5f; public int maxBoostCharges = 3; public float boostRechargeRate = 1f;
// Update boost color boostFillImage.color = boostGradient.Evaluate(boostSlider.value);
else