Switch your render mode from "Preview" to "BPR" (Best Preview Render) by pressing . This calculates the
: A popular overhauled shader on ArtStation that features more accurate colors, live viewport cel-shading, and supports rotating lights while you sculpt.
). A pioneer of the graphic style in ZBrush, Gomez developed the Pablander Supercomic materials. His custom shaders allow artists to: Maintain Vibrancy : Keep colors bold even as they interact with 3D lights. Sculpt for the Line zbrush toon shader
This is the most powerful feature for concept art. Rim light simulates light wrapping around the back edge of the model.
Set Specular Toon Smooth to 0 . This creates a hard, polished plastic shine on the nose and cheeks. Switch your render mode from "Preview" to "BPR"
Don't just use one light. Use the feature to simulate halftones or specific manga styles.
To begin, you must leave the standard MatCap or Basic Material behind. A pioneer of the graphic style in ZBrush,
Most artists sculpt in ZBrush and then export to Blender or Maya for NPR (Non-Photorealistic Rendering). While that pipeline works, it breaks iteration speed. The ZBrush Toon Shader allows you to:
Turn on Light > Ambient and set it to 0 . Use only one white main light and one colored fill light (e.g., blue/purple). Toon shaders break with too many lights.