If you are a game developer, a 3D artist, or a hardcore gamer, you have probably encountered the dreaded pop-up: This cryptic error message can stop your workflow dead in its tracks, causing lost progress, corrupted assets, and hours of frustration.

Search for these strings:

[/Script/Engine.GarbageCollectionSettings] gc.TimeBetweenPurgingPendingKillObjects=300 gc.MaxObjectsNotConsideredByGC=25000

: Hardware pushed beyond stable limits causing memory errors.

Simply updating drivers is sometimes not enough. Use a tool like to completely strip your PC of old GPU drivers in Safe Mode. Then, perform a "Clean Install" of the latest drivers from NVIDIA or AMD. This resolves 40% of Unreal Engine crashes related to DX12 features.

End of paper.

This solves 70% of "shivers" related crashes.

Unreal Engine relies heavily on Microsoft Visual C++ runtimes. If these are missing or outdated, the process cannot allocate memory for shader data.

Before fixing the error, you must understand why it happens. Based on crash logs and user reports, here are the top 5 triggers:

Are you seeing this error in a , or are you developing a project in Unreal Engine when it occurs?

If encountered, capture the full CrashContext.runtime-xml and call stack, then apply the GC thrash mitigation in Section 7.