The adjustments to timing windows and collision detection were implemented through changes to the game's combat logic. These changes required extensive playtesting to ensure balance and consistency across all gameplay scenarios.
In the current build of Prototype 2, a bug has been identified with the Claw Pounce ability. When using the Claw Pounce to quickly traverse the environment and close the distance to enemies, the game sometimes fails to register the pounce as a successful attack, resulting in Alex not performing the takedown or visceral kill as expected. This issue disrupts gameplay flow and can lead to frustrating encounters, especially during intense combat scenarios. prototype 2 claw pounce bug fix
After thorough investigation, the bug appears to stem from a timing and collision detection issue within the game's combat mechanics. Specifically: The adjustments to timing windows and collision detection
This solves 80% of cases. Most players instinctively hold while trying to pounce. Don't. When using the Claw Pounce to quickly traverse
The most reliable way to bypass this bug is to force the game to run on only one or two CPU cores temporarily. High thread counts can cause the internal mission script to "miss" the action.
: Go to the Details tab and locate prototype2.exe .