2 V0.0.8rc3 [2021] - Shapez
The development team provided a small benchmark scenario: a "mega-print" that produces 240 mixed shapes per second across four platform layers. Here’s how rc3 compares to rc2 on a mid-range system (RTX 3060, Ryzen 5 5600X, 16GB RAM):
One of the biggest criticisms of earlier pre-release builds was that the full 3D engine caused frame drops when zooming out to view massive factories. According to the patch notes, rc3 introduces a new Level of Detail (LOD) system. When zoomed out, shapes are rendered with lower-poly models, and belts use a simplified texture atlas. Testers report a on factories with over 5,000 belt segments.
Currently, shapez 2 is in a limited closed beta. Access is granted to: shapez 2 v0.0.8rc3
The addition of , which shifts focus from puzzle-solving to building permanent, massive trade-network factories. Modding Support
Expanded into the "Dimension Update," allowing for sprawling, multi-tiered 3D construction beyond the original layers. The development team provided a small benchmark scenario:
Blueprinting is essential for scaling up. A persistent bug in rc2 caused virtual wires (the new logic system) to disconnect when pasting a large blueprint across different elevation levels. rc3 completely rewrites the blueprint serialization for wires. Now, all logic connections—from simple filters to complex programmable memory cells—survive the copy-paste process intact.
The developers of Shapez 2 have a roadmap of future updates and plans, which include new features, game modes, and challenges. Some of the upcoming features include: When zoomed out, shapes are rendered with lower-poly
Improved meshes for train loader and unloader package icons.
Now go optimize. The shapes won’t deliver themselves.