int main() // Initialize SDL SDL_Init(SDL_INIT_VIDEO);
// Disable depth testing glDisable(GL_DEPTH_TEST); cs 1.6 opengl wallhack
// Main loop while (1) // Handle events SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT) break; int main() // Initialize SDL SDL_Init(SDL_INIT_VIDEO)