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| Build | Pros | Cons | |-------|------|------| | Pure Archer | High DPS at range | Dies in melee | | Pure Lancer | Devastating charges | Useless unmounted | | Weapon Master | Adaptable to any threat | Requires constant weapon swapping |

While 560 proficiency is overkill for most humans, reaching the mid-range caps (140 to 220) is essential for transitioning from a recruit to a elite warrior. Without raising the skill, your combat growth is artificially stunted.

| Skill Level | Max Proficiencies | Effect | |-------------|------------------|--------| | 0 | 100 | Slow WP gain | | 5 | 250 | Moderate caps | | 10 | 500+ | Near-maximum attack speed/damage |

While some players argue that you can "grind" proficiencies without it, Weapon Master is essential for any build intended for serious combat.

The most immediate function of Weapon Master is that it sets the maximum limit (cap) for your weapon proficiencies. In Warband , you cannot simply dump points into One-Handed Weapons or Polearms indefinitely. The game forces a hard ceiling based on your Weapon Master level.

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