Gravity | Gun Script
private float nextFireTime;
While the logic remains similar, the technical execution varies significantly between popular game engines like Unity and Roblox. Unity (C#)
: Applying a high-velocity force to the held object (or a nearby object) in the direction the camera is facing. Implementation in Unity (C#) Define Variables : You need references for the player's camera, a for the holding position, and variables for maxGrabDistance throwForce Object Detection Physics.Raycast from the camera's center to check if the hit object has a The Pickup Logic Set the object's useGravity isKinematic = true Vector3.Lerp to move it smoothly if keeping it dynamic). The Holding Loop FixedUpdate() Gravity gun script
A poorly written gravity gun script can destroy CPU performance (due to constant raycasts and rigidbody checks).
[Header("Settings")] public float grabRange = 5f; public float throwForce = 15f; public float holdDistance = 2f; public float pullForce = 10f; public float rotationSpeed = 100f; private float nextFireTime; While the logic remains similar,
public float grabRange = 15f; public float holdDistance = 3f; public float launchForce = 50f; public LayerMask grabbableLayers;
private Rigidbody currentObject;
grabbedObject = null; isHolding = false;
Roblox developers often search for "Gravity Gun script" to create admin tools or sci-fi weapons. Here is a LocalScript model using Beam handles. The Holding Loop FixedUpdate() A poorly written gravity
: When the fire button is pressed, the script restores the object's physics and applies a massive impulse force in the direction the camera is facing. Implementation Details by Engine
: Maintaining the object in a stable position in front of the player, typically by disabling gravity on the object or using physics constraints. Launching/Punting