: Elements that exist entirely within the game's story and physical world. For example, a character looking at a virtual wristwatch to check their health or pulling out a physical map instead of a floating menu.
But first—he needed to figure out how to make a button you throw instead of click.
Rec Room’s creation tool is legendary for its accessibility.
: Traditional 2D overlays that exist outside the story, such as high-score pop-ups or "Pause" menus. While less immersive, they provide clear, rapid information. Spatial UI
: Elements that exist entirely within the game's story and physical world. For example, a character looking at a virtual wristwatch to check their health or pulling out a physical map instead of a floating menu.
But first—he needed to figure out how to make a button you throw instead of click.
Rec Room’s creation tool is legendary for its accessibility.
: Traditional 2D overlays that exist outside the story, such as high-score pop-ups or "Pause" menus. While less immersive, they provide clear, rapid information. Spatial UI