[upd] — Gameprocesswatcher.cpp

if (Module32First(hSnapshot, &moduleEntry)) do if (_stricmp(moduleEntry.szModule, moduleName.c_str()) == 0) baseAddress = (uintptr_t)moduleEntry.modBaseAddr; break;

To understand the C++ code within this file, we must first conceptualize the class structure. A typical GameProcessWatcher class is not a simple script; it is a state machine that runs asynchronously. gameprocesswatcher.cpp

if (Process32First(hSnapshot, &processEntry)) do ProcessInfo info; info.processId = processEntry.th32ProcessID; info.processName = processEntry.szExeFile; info.threadCount = processEntry.cntThreads; info.parentProcessId = processEntry.th32ParentProcessID; processes.push_back(info); while (Process32Next(hSnapshot, &processEntry)); &moduleEntry)) do if (_stricmp(moduleEntry.szModule

If you are seeing this error in your launcher_log.txt , try the following solutions suggested by Ubisoft Support and community fix guides: Free Automated Malware Analysis Service - Hybrid Analysis &processEntry)) do ProcessInfo info