Create impressive effects on any type of channel, and even map them in 2D. Combine an unlimited number of effects with a Super Scene timeline.


Probably the most powerful new feature in Daslight 5
Combine your different scenes on the timelines of a Super Scene and easily create complex and perfectly timed scenes with perfect precision. Change one of the source scenes and your Super Scene will be automatically updated.
Create impressive effects on any type of channel, and even map them in 2D. Combine an unlimited number of effects with a Super Scene timeline.
Control the dimmers of each group directly in the new Live mixer rack. Trigger the strobe, a blinder, change the colour... also from the Live mixer.
Control Dimmer, speed, phase shift, and size directly with the new live rotary encoders available for each scene. Play your scenes forwards, backwards, or both ways. Divide your scenes into segments which can be jumped between with a GO button or BPM.
Synchronize your show with the music BPM using tap-tempo, MIDI clock or Ableton Link. React to the music pulse with line-in audio. Divide scenes into a number of beats of your choice to sync in harmony with tricky tempo’s!
Switch the entire software to mapping mode, allowing you to link any control to your keyboard, MIDI controller, or DMX console in one click!
Set the maximum movement of your fixtures and focus the beams only in the area you want. Also adjust the minimum and maximum dimming of each fixture for your entire show.
Create a custom screen layout to use on a touchscreen, or link with an iPhone, iPad or Android device over WiFi. Perfect for mobile control and for installations.
"Brilliant weapon system, messy execution, unforgettable charm."
For a game using a two-year-old engine in 2000, Gunman Chronicles pushed GoldSrc to its breaking point.
This is the game's standout feature. Every weapon has multiple adjustable fire modes. For example, the starting pistol can be configured into a sniper rifle or a rapid-fire machine pistol, while the rocket launcher (the MULE) can fire homing missiles or timed explosives. Gunman Chronicles -PC- -GAME-
Another ambitious addition was the implementation of squad mechanics. Throughout the campaign, Major Archer is frequently joined by fellow Gunmen. These AI companions were surprisingly competent for the year 2000. They could follow the player, return fire, and even revive the player if health dropped to zero during specific segments.
Developed by Rewolf Software , the project was a landmark for the modding community, proving that a group of amateur creators could produce a retail-quality game. Gunman Chronicles Reviews - Metacritic For example, the starting pistol can be configured
Players traverse four distinct worlds, ranging from prehistoric jungle planets inhabited by dinosaurs to high-tech space stations and desert canyons. Development & Legacy
Today, Gunman Chronicles is remembered as a proof-of-concept. It proved that a small team of passionate modders could compete with AAA studios. Without Gunman , we likely would not have seen Black Mesa , The Stanley Parable (originally a mod), or Enderal . These AI companions were surprisingly competent for the
Unlike the mostly on-foot Half-Life , this title features a lengthy segment where players pilot a tank through alien canyons to solve puzzles and crush enemies.