Because there are 15 types of logs (Oak, Maple, Pine, Birch, Palm, etc.), your foresters will produce a mix. Your sawmills only accept specific logs. If you set your Sawmill to "Pine Planks" but only have Oak logs, production stops. in the early game to avoid silent town death.
Vanilla had Laborers, Farmers, and Blacksmiths. Megamod 10 adds:
To illustrate MM10's depth, consider the humble ale chain. Vanilla: wheat → ale. MM10: banished megamod 10
: Open the "Mods" menu in-game. Place the MegaMod parts at the top of your list, ordered sequentially (e.g., Part 1 at the very top, followed by Part 2, etc.).
MM10 is not for everyone. Its primary failure is . The game provides no in-mod tutorial, no tech tree visualization, and no balance indicators. New players face "analysis paralysis" at the starting menu, confronted with 50 house types and 30 food sources. Furthermore, performance degrades significantly; the engine was not built for 500+ building types, and late-game saves can take minutes to load. Because there are 15 types of logs (Oak,
Yes, absolutely. Version 9 had several critical bugs:
: Better ways to manage "materials" storage and specific resource caps to prevent town-ending bottlenecks. Compatibility : Ensuring seamless integration between the massive Colonial Charter mod and smaller modular additions. 4. Gameplay Strategies (Carry-over from MM9) in the early game to avoid silent town death
But for many players, vanilla Banished has a ceiling. Once you master the "hard start" and learn to balance food, firewood, and tools, the challenge diminishes. The map feels empty. The building options feel limited. This is where the modding community stepped in, and at the absolute apex of that community lies one colossus: .