Unity Save Editor File

: Drag a modified GameObject into your Project window during Play Mode to create a Prefab that retains those changes [2].

Store a hash of the data separately.

// Serialize current player data to JSON string json = JsonUtility.ToJson(FindObjectOfType<PlayerData>()); System.IO.File.WriteAllText(Application.dataPath + "/DebugSave.json", json); Debug.Log("Saved Debug"); Unity Save Editor

[ContextMenu("Load Debug State")] void DebugLoad() : Drag a modified GameObject into your Project

A Unity Save Editor allows users to decode these formats, change values (such as health, ammo, currency, or inventory items), and re-encode the file so the game reads the modified data. change values (such as health

Here’s a structured for a Unity Save Editor — a tool that allows developers (and possibly players) to view, edit, and manage saved game data outside of Unity’s runtime.

Working...
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