Dark Souls Remastered -v1.01.2- Pc Game

The covenant system, a unique multiplayer mechanic in the Souls series, was notoriously obscure in the original release. Finding the Chaos Servant covenant or the Gravelord Servant often required looking up guides. The Remaster makes these covenants slightly more accessible and adjusts the mechanics of some, such as the Blade of the Darkmoon, to make ranking up less of a grind.

When FromSoftware released the original Dark Souls: Prepare to Die Edition on PC in 2012, it was a revelation in game design but a disaster in technical execution. Locked at 720p, hindered by Games for Windows Live, and plagued by frame-rate issues in key areas like Blighttown, the game required fan-made mods just to function properly. Dark Souls Remastered -v1.01.2- PC Game

But on PC, the conversation is different. The PC version is governed not just by the remaster’s base code, but by specific patches. One version, in particular, has become a quiet talking point among the hardcore community: . The covenant system, a unique multiplayer mechanic in

Warning: Do not attempt to force unlock the frame rate above 60 FPS using external tools like Special K or GeDoSaTo on v1.01.2. The game’s physics engine breaks. At 144 FPS, your roll invincibility frames shorten, ladders become lethal sliding poles, and enemy AI glitches out. v1.01.2 is optimized for a stable 60, not a high frame rate. When FromSoftware released the original Dark Souls: Prepare

, leading to much better CPU and GPU utilization on modern systems compared to the poorly optimized 2012 PC port. Visuals & Atmosphere

: Fixed a bug where parts of the detection system for tampering were not functioning correctly.

: The infamous frame rate drops in Blighttown, which plagued the original, are entirely resolved in the remaster. Native 4K & Ultrawide : Unlike the original Prepare to Die Edition