You cannot "drop" an object you are holding. If you grab a live grenade with the Gravity Gun (yes, you can do that), you must throw it. If you panic and miss, you will explode holding a grenade. It is a rite of passage.
In , success relies on mastering physics-based combat and high-speed movement. Unlike standard shooters, your environment is your primary weapon. Core Gameplay Mechanics
Welcome back to 2004. It is still glorious.
The SMG is a peashooter. The AR2 (Pulse Rifle) chews through ammo. But the Gravity Gun has infinite ammo . There is never a reason to be unarmed. If you have no pickups, grab the nearest chair. Throw the chair. Grab another chair. Become the office supply reaper.
Wear headphones to hear enemies spawning, using chargers, or climbing ladders. High-level players often use explosive noises to mask their own movements.
Maps feature charging stations (default key "E"). The large stations can overcharge your armor up to 200, but they leave you stationary and vulnerable while charging. Advanced Movement