Save only the data necessary to reconstruct the instance, not the instance itself. For a tool, save the tool name, equipped stats, and durability. Then on load, create a new tool from a server-side template and apply the saved stats.
app.get('/api/load', (req, res) => const playerId = parseInt(req.query.playerId); const save = saves.get(playerId); if (save) res.json(save); else res.status(404).json( error: "No save found" ); Roblox save instance -EXTERNAL-
Store a local copy of saved instance data in a table. Only write to the external database when the server is about to shut down (via Game:BindToClose ). Save only the data necessary to reconstruct the
When users search for "save instance -EXTERNAL-", they are often looking for a way to download a game that they did not create, or to back up a game version that Roblox's native cloud system no longer provides access to. Never call your external API directly in the main game loop
Never call your external API directly in the main game loop. Use a separate task.spawn() or a queue system that batches saves every 5-10 seconds.
Instead of saving the entire instance tree every 60 seconds, track changes. Maintain a “dirty” flag on each instance. Only send changed properties.
option in Studio, the "external" tag often implies the use of scripts or tools that bypass standard restrictions to capture the state of a