| Character | Source | Notes | |-----------|--------|-------| | | Super Mario | Basic projectile zoner; fully functional. | | Mega Man | Mega Man | Strong but laggy; metal blade OP. | | Sonic | Sonic the Hedgehog | Broken speed; often runs off edges. | | Kirby | Kirby's Adventure | Best recovery; copy ability not implemented. | | Pikachu | Pokémon | Tiny hitbox, spammable Thunder. | | Goku | Dragon Ball Z | Fan-made sprite; unbalanced melee damage. | | Naruto | Naruto | Shadow clone special; often crashes game. | | Ichigo | Bleach | Slow but huge sword range. |
💡 : 0.9 is the reason Super Smash Flash 2 exists today. It shifted the project from a hobbyist "tribute" into a legitimate competitive platform. If you'd like to dive deeper into this era, let me know: super smash flash 0.9
No stage edges on 2 stages (Planet Namek, Konoha) → characters fall through floor during knockdown. | | Kirby | Kirby's Adventure | Best
Super Smash Bros. Ultimate brought everyone together, and before Smash Flash 2 | | Naruto | Naruto | Shadow clone
; it was a love letter to the entire 8-bit and 16-bit era, crammed into a browser window. Why Version 0.9 Stayed Interesting: The "Anything Goes" Roster
While the initial Super Smash Flash was essentially a "point-and-click" style fighter with rigid movement, 0.9 introduced a more fluid, physics-based system. It moved closer to the "floaty" feel of Super Smash Bros. Melee and Brawl.
April 17, 2026 Prepared For: Fan Community / Game Historians Subject: Evaluation of Super Smash Flash 0.9 (2006) — Design, Legacy, and Playability