While the core function of the tool has always been speed, version 1.8.10 introduces and refines features that make it adaptable to various studio pipelines.
automates the creation of PBR (Physically Based Rendering) materials inside 3ds Max. Instead of dragging 20+ bitmap nodes and connecting them to a Physical Material, you select a folder of textures, and the plugin auto-detects map types (by filename keywords) and builds a clean, render-ready node network.
v1.8.10 automatically sets the correct color space:
represents a mature update focusing on stability, speed, and compatibility with the modern architectural shifts in 3Ds Max, including the transition to Corona 12 , V-Ray 7 , and Arnold 6+ .
Supports 3Ds Max 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025. Windows 10/11 only.
⚠️ Avoid special characters (except underscores). The plugin looks for _nrm , _norm , _normal , _disp , _rough , _met , etc.
: Easily load and manage multi-tile UDIM texture sets for high-end asset creation. Version Compatibility This version is designed for 3ds Max 2016 through 2025