Ultrakill V15d !!top!! Jun 2026
In the pantheon of modern retro-shooters, few titles have achieved the velocity and kinetic brilliance of . Developed by Arsi "Hakita" Patala, the game has carved out a devout following for its "style meter" mechanic, demanding movement systems, and a unique aesthetic that blends biblical horror with early 3D shooter nostalgia. While the game progresses through distinct "Layers" and acts, the community often rallies around specific patch notes that fundamentally shift the meta.
In short:
Data miners discovered that in , the parry window on the Projecile Boost has shrunk from 6 frames to 5 frames (at 60 FPS). Hakita confirmed this was “a rounding error, not a design change,” and a hotfix (v15d1) is expected next week. Ultrakill v15d
The Railgun has always been the ultimate sniper tool in ULTRAKILL, capable of deleting high-priority targets from across the map. However, v15d tweaked the (the floating stone enemies) interaction and the ricochet mechanics. In the pantheon of modern retro-shooters, few titles