Rivals Of Aether- Ori And Sein Dlc

are a fast-paced, lightweight tag-team duo available in Rivals of Aether

Unlike most characters in the roster, Ori is a . While Ori handles movement and physical strikes, Sein follows as a passive companion that acts as a remote turret for unique setups.

A perfect 10/10 translation. Just don't get hit. Rivals of Aether- Ori and Sein DLC

When Ori lands a fully-charged Forward Strong, the screen briefly dims and then flashes white—a visual homage to the “Sein’s light” cleansing the Decay in Blind Forest . When Ori loses a stock, his death animation is not a violent explosion but a gentle fading, reminiscent of the game’s tearful prologue. Conversely, Ori’s victory animation sees him nuzzling Sein, replicating the iconic comfort pose from the game’s save points. These details matter. They transform Ori from a mere “guest fighter” into a genuine ambassador. For players who had never played Moon Studios’ masterpiece, the DLC served as a two-minute trailer, encouraging them to seek out the original. For fans of Ori , seeing their beloved spirit guardian hold his own against a fire-breathing Zetterburn was a cathartic validation of their emotional investment.

Because Sein is part of Ori’s collision profile, moves that would otherwise miss Ori’s tiny body can clip the floating orb. This is a deliberate balancing lever. Ori’s aerial drift is incredible, but his “effective” size is larger than his visual model suggests. Competitive players quickly learned that while Ori can weave through projectile walls, he is peculiarly vulnerable to sweeping upward aerials (like Kragg’s up-air or Zetterburn’s back-air) that catch the trailing Sein. are a fast-paced, lightweight tag-team duo available in

This mechanic allows for a playstyle centered on trapping and zoning. Ori can control vast swathes of the stage, filling the screen with light to force opponents into unfavorable positions. The character excels at what the fighting game community calls "footsies"—the mid-range spacing game where players poke and prod for openings.

Ori can grab opponents, projectiles, or even their own (Forward Special) in mid-air. Just don't get hit

are significantly more powerful when Sein is nearby, as the duo performs a joint strike for increased knockback. Spirit Flame Neutral Special , players can command Sein to fire a quick flame or a Charged Flame