: The rulebook includes a pre-battle campaign system. Players move map markers across a grid to maneuver for position, scout the enemy, and determine the terrain of the actual tabletop battle.
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While historically rigorous, these games had a pacing problem. A large battle like Waterloo or Borodino could take weeks of real-time to resolve. The administrative burden was high. This created a barrier to entry for casual players or those with limited table space. blucher wargame rules pdf