Snake Game Command Prompt Code _top_ Page
if (!printed) cout << " ";
while not game_over: # Handle input key = get_key() if key == 'quit': game_over = True break if key in ['up', 'down', 'left', 'right']: next_dir = key
# Check self collision if snake.count(new_head) > 1: game_over = True snake game command prompt code
| Problem | Fix | |---------|-----| | | Make sure you are in a real Command Prompt (not some embedded terminal). PowerShell works too. | | No output / cursor flickering | On some terminals, try running fullscreen or increase TICK_TIME to 0.15. | | “termios” module not found on Windows | That’s fine – the Windows branch uses msvcrt . | | Game runs too fast / slow | Adjust TICK_TIME (lower = faster). |
+----------------------------------------+ | | | O | | @ | | | | * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------+ Score: 5 Use arrow keys. Press Q to quit. | | “termios” module not found on Windows
def clear_screen(): os.system('cls' if os.name == 'nt' else 'clear')
Below is the entire source code. Copy this into a file named snake.cpp . This code is designed to compile on Windows using MSVC (Visual Studio) or MinGW (g++). It uses Windows-specific libraries ( windows.h and conio.h ) for controlling the console buffer and reading keyboard input without waiting for the "Enter" key. Press Q to quit
If you have Python installed, you can create a much smoother version. This script uses the library (common on Linux/macOS) or windows-curses for Windows. 1. Install the library (Windows only): Open your terminal and type: pip install windows-curses 2. The Code ( # Initialize the screen = curses.initscr() curses.curs_set( = stdscr.getmaxyx() = curses.newwin(sh, sw, ) w.keypad( ) w.timeout( # Snake and Food setup = [[snk_y, snk_x], [snk_y, snk_x- ], [snk_y, snk_x- ] w.addch(int(food[ ]), int(food[ ]), curses.ACS_PI) = curses.KEY_RIGHT = w.getch() next_key == - # Calculate new head position key == curses.KEY_DOWN: new_head[ key == curses.KEY_UP: new_head[ key == curses.KEY_LEFT: new_head[ key == curses.KEY_RIGHT: new_head[ snake.insert( , new_head) # Check for collisions :]): curses.endwin() quit() # Check if snake ate food ] == food: = [random.randint( ), random.randint( w.addch(food[ ], curses.ACS_PI) = snake.pop() w.addch(int(tail[ ]), int(tail[ ) w.addch(int(snake[ ]), int(snake[ ]), curses.ACS_CKBOARD) Use code with caution. Copied to clipboard How the Logic Works</p>
if os.name == 'nt': # Windows import msvcrt def get_key(): if msvcrt.kbhit(): key = msvcrt.getch() if key == b'\xe0': # arrow keys prefix key = msvcrt.getch() if key == b'H': return 'up' elif key == b'P': return 'down' elif key == b'K': return 'left' elif key == b'M': return 'right' elif key == b'q' or key == b'Q': return 'quit' return None else: # Unix-like (Linux, macOS) import termios, tty def get_key(): fd = sys.stdin.fileno() old_settings = termios.tcgetattr(fd) try: tty.setraw(sys.stdin.fileno()) ch = sys.stdin.read(1) if ch == '\x1b': # escape sequence next = sys.stdin.read(2) if next == '[A': return 'up' elif next == '[B': return 'down' elif next == '[C': return 'right' elif next == '[D': return 'left' elif ch == 'q' or ch == 'Q': return 'quit' finally: termios.tcsetattr(fd, termios.TCSADRAIN, old_settings) return None
// Snake Representation: A deque of coordinate pairs deque<pair<int, int>> snake;