A server-side script listens for that event, finds the specific hat, and uses the AddAccessory function to attach it to the player’s character. The Ethics and Risks

The script uses to replicate the hat from the server to all clients. No local false attachments – it’s fully visible to everyone.

-- LocalScript inside a TextButton local ReplicatedStorage = game:GetService("ReplicatedStorage") local GiveHatRemote = ReplicatedStorage:WaitForChild("GiveHatEvent") -- A RemoteEvent

local handle = Instance.new("Part") handle.Name = "Handle" handle.Size = Vector3.new(1,1,1) handle.CanCollide = false handle.Anchored = false handle.Parent = hat

Solution: Inside the Accessory object in ReplicatedStorage , ensure you have: