Cubebrush - Art School Term 1 By Marc Brunet !!top!! Page
is arguably the best value-for-money art course on the internet today. It demystifies the core mechanics of drawing and painting using a no-nonsense, game-industry approach. While it will not turn you into Kim Jung Gi overnight, it will equip you with the structural knowledge to draw anything from your imagination.
If you have spent any time in the digital art community over the last five years, you have likely heard the name Marc Brunet. A former Lead Character Artist for Blizzard Entertainment (World of Warcraft, Diablo 3) and the founder of the Cubebrush platform, Brunet has become one of the most trusted voices in art education. Among his massive library of tutorials and brushes, one course stands out as the gold standard for beginners: .
One of the biggest fears for self-taught artists is missing a crucial piece of the puzzle. You might know how to shade a sphere but have no idea how perspective works. Term 1 solves this by following a strict linear path. Here is the breakdown of the weekly modules.
This is where the "Cubebrush" method shines. Instead of boring architectural grids, Brunet teaches perspective specifically for character and prop design. You will learn one-point, two-point, and three-point perspective, but applied to drawing arms, legs, and fantasy weapons. By week four, students are drawing complex environments using simple blocking techniques. Cubebrush - ART School Term 1 by Marc Brunet
ART School Term 1 by Marc Brunet on Cubebrush serves as a foundational digital art curriculum, covering figure drawing, perspective, Photoshop basics, and visual communication. The pre-recorded course is designed for beginners, offering a structured, self-paced approach with assignments to establish core artistic skills. ART School on Cubebrush.co - Marc Brunet
, the course focuses on practical, industry-relevant skills. Curriculum Overview (Term 1) Term 1 provides approximately 6.5 to 8 hours of video instruction
It is widely considered one of the best value-for-money digital art fundamentals courses available, especially for students aiming for game or film concept art careers. However, success depends entirely on consistent practice. is arguably the best value-for-money art course on
| Week | Topic | Key Skills Covered | |------|-------------------------------|---------------------------------------------------------------------------| | 1 | Lines & Basic Shapes | Line weight control, basic perspective, drawing from observation | | 2 | Form & Construction | 3D thinking, geometric breakdown of objects, shading primitives | | 3 | Composition & Thumbnails | Rule of thirds, leading lines, value arrangement, creating small studies | | 4 | Perspective | 1, 2, and 3-point perspective, drawing environments, camera angles | | 5 | Anatomy Basics | Head construction (Loomis method simplified), torso, limbs, proportions | | 6 | Character Design 101 | Silhouette, shape language, creating a simple character sheet | | 7 | Value & Lighting | Light sources, core shadows, cast shadows, rendering forms in grayscale | | 8 | Color Theory | HSB wheel, color harmony, temperature, applying color to grayscale renders |
Term 1 is not merely an introduction to drawing; it is an immersion into the mindset of an artist. The curriculum is dense, spanning roughly 12 weeks of content, though students can progress at their own pace.
Let’s be honest: there is infinite free content on YouTube. Channels like Proko, Marco Bucci, and Marc’s own free channel are amazing. So why pay for ? If you have spent any time in the
Compare that to a single semester at a state university: $3,000–$10,000. Compare it to a private atelier: $1,500. Even compared to other online schools like Schoolism or CGMA (which cost $600+ per term), Cubebrush is a fraction of the price. For the cost of two AAA video games, you receive a career skill that lasts a lifetime.
Pre-recorded video lessons with downloadable resources (brushes, layered PSD/PSB files, reference sheets). Access: Lifetime access upon purchase. Target Audience: Absolute beginners to intermediate artists who want to "fill gaps" in their fundamentals.
