- Fe - Kick Ban Player Gui Script - -patea A Cu... Verified [SAFE]

For a client GUI script to actually kick or ban another player, the target game .

Banned players rejoin immediately. Solution: In game.Players.PlayerAdded , check the ban data store and kick again if banned. Also handle DataStore throttling.

local bannedPlayers = ["Username"] = true -- Check on PlayerAdded - FE - Kick Ban Player GUI Script - -Patea a cu...

local Remote = game:GetService("ReplicatedStorage"):WaitForChild("AdminAction") local Button = script.Parent local Input = Button.Parent:WaitForChild("TargetInput") Button.MouseButton1Click:Connect(function() local targetName = Input.Text if targetName ~= "" then Remote:FireServer(targetName, "Kick") end end) Use code with caution. Step 3: The Server Side (Script)

This comprehensive guide covers everything you need to know about FE-compatible kick and ban player GUI scripts, including how they work, where to find them, and how to create your own robust moderation system. For a client GUI script to actually kick

Put a LocalScript inside the Kick button:

The free model contains a hidden RemoteEvent or require() script. Also handle DataStore throttling

For permanent bans, use DataStore or a external webhook.

Use DataStore:GetAsync on join and SetAsync on ban.

Insert a RemoteEvent into ReplicatedStorage. Name it AdminCommand .