Out of the box, 6.2.3 exports with specific channels:
The 6.2.3 update introduced several workflow enhancements specifically designed for high-resolution cinematic production:
If you have access to this version, cherish it. Build your forests, save your .SPM files, and know that when you render that perfect early-morning shot with light filtering through procedural oaks, you are working with a classic.
The magic of 6.2.3 is the "Force" tool. You could take a perfectly symmetrical oak and manually paint wind deformation, snow weight, or vine growth directly onto the mesh.
of SpeedTree compare to this classic release, or are you looking for technical documentation on 6.2.3 specifically? AI responses may include mistakes. Learn more