Car Dealership System: Roblox How To Make Camera

To recap, we covered:

The player's actual camera moves to a fixed or rotating spot in the 3D world .

The car is rendered inside a 2D UI element , allowing the player to view the car while still seeing the dealership around them . 1. Scene Preparation Roblox How to Make Camera Car Dealership System

end

local player = game.Players.LocalPlayer local camera = workspace.CurrentCamera local userInputService = game:GetService("UserInputService") To recap, we covered: The player's actual camera

: An invisible, anchored part in the workspace that acts as the "lens" for the camera. LocalScript : Since camera manipulation is client-sided, a LocalScript (often placed in StarterGui StarterPlayerScripts ) handles the logic. CameraType : You must switch the CameraType Scriptable to take control away from the player's default movement. Developer Forum | Roblox Implementation Steps Set Up the Camera Part

Create a LocalScript inside StarterPlayerScripts named CameraHandler . This handles the visual switching. Scene Preparation end local player = game

-- Freeze player movement while GUI is open local character = player.Character if character and character:FindFirstChild("Humanoid") then character.Humanoid.WalkSpeed = 0 character.Humanoid.AutoRotate = false end

-- Button connections mainPanel.CloseButton.MouseButton1Click:Connect(CloseDealershipGUI) mainPanel.PurchaseButton.MouseButton1Click:Connect(function() if currentCarBeingViewed then -- Fire server to check funds and give vehicle -- For brevity: Use a RemoteEvent to handle cash deduction and car spawning warn("Purchased: " .. currentCarBeingViewed.Name) CloseDealershipGUI() end end)

| Issue | Solution | |-------|----------| | Camera clips through car | Set CameraPart collision off; adjust min orbit distance | | Mouse locked after exit | Reset UserInputService.MouseBehavior to Default | | Car purchase not saving | Use DataStore to save owned cars | | Camera resets on respawn | Reconnect exit logic in CharacterAdded event |