Qb-garage V2

Rewritten to run at 0.00 ms on the resmon, ensuring that even with hundreds of stored vehicles, server performance remains stable.

: Integrates with the housing system, allowing players to park cars at their properties using a key-based system.

One of the most requested features in V2 is the native key ring. Players no longer automatically have access to every car they own. They must possess the physical "keys" (an item in their inventory) or use a key fob. This opens the door for realistic car theft, valet services, and sharing vehicles with friends without giving full ownership. qb-garage v2

, the system now handles concurrent vehicle state updates (fuel, engine health, and body damage) with 15% less overhead. Resource Usage: Idle resmon has been stabilized at 0.01ms - 0.02ms

Optional config to auto-respawn vehicles into the garage upon script or server restart. Installation and Configuration Rewritten to run at 0

Improved handling of vehicle damage and fuel levels, ensuring that a car's condition is saved correctly when parked. New Mechanics in V2

Below is a draft of an "interesting" report structure you can use for a server owner or development team. Resource Analysis: qb-garage v2 Implementation 1. Executive Summary The transition to qb-garage v2 Players no longer automatically have access to every

The new UI supports vehicle previews and livery selection directly from the menu, reducing the "guesswork" when pulling out a car. Admin Utilities:

This is where most server owners customize. Key areas to edit:

The original script left players guessing. includes native support for:

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