You have three paths.
First, let’s clear up a major misconception. From its inception, Dragonica was built as a client-server MMO. The game logic, monster AI, loot tables, and player progression are all managed server-side. You cannot simply launch the game without a server to talk to.
Local server owners can adjust experience rates, drop rates, and even create custom maps and models.
You have three paths.
First, let’s clear up a major misconception. From its inception, Dragonica was built as a client-server MMO. The game logic, monster AI, loot tables, and player progression are all managed server-side. You cannot simply launch the game without a server to talk to.
Local server owners can adjust experience rates, drop rates, and even create custom maps and models.
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