Lossless Scaling -lsfg 3-

introduces a slider called "Flow Resolution Scale."

: Supports a "X3" mode that can effectively triple the perceived frame rate (e.g., turning 30 FPS into 90 FPS). Lossless Scaling -LSFG 3-

To understand the magnitude of LSFG 3, one must first understand the problem it solves. For years, gamers have been stuck between two worlds: introduces a slider called "Flow Resolution Scale

Before you uninstall your NVIDIA drivers, a reality check. It cannot create accurate frames where none exist. It cannot create accurate frames where none exist

The most radical aspect of isn't the math; it's the politics. NVIDIA wants you to buy a $900 GPU to use DLSS 3. AMD wants you to use FSR 3 only in specific whitelisted games.

To get the best out of this update, stop treating it like a magic "x2" button.

To understand why is revolutionary, we have to look at where we were. LSFG 2 was impressive. It allowed you to take a 30 FPS game and "see" 60 FPS, or 60 to 120. But it had the same flaw as early DLSS: latency.