Morph: Target Animation
Instead of storing full target positions, store (offsets) from the base mesh. Many deltas are zero (for vertices unaffected by a target), so you can use sparse storage or compress them.
As of 2025-2026, neural blendshapes are entering production, but traditional linear morph targets remain the industry workhorse due to their predictability and artist-friendly control. morph target animation
The process of creating a morph target animation involves several steps: Instead of storing full target positions, store (offsets)

