Rtgi: 0.17.0.2
It provides high-quality shadowing in crevices and contact points where standard game engines might be flat. Version 0.17.0.2 Performance & Technical Notes How To ReShade RTGI - Install and Adjust
If you are still on 0.16.x or older, upgrading to 0.17.0.2 is a no-brainer. You gain stability and lose almost no visual quality. Users on 0.17.2 (the version before 0.17.0.2 – note semantic versioning) will notice only minor differences. rtgi 0.17.0.2
Enter Pascal Gilcher’s RTGI (Ray Traced Global Illumination) Reshade shader. It has become the gold standard for injecting modern lighting into classic titles. Among the various iterations released to patrons and eventually the public, version stands out as a pivotal update. It provides high-quality shadowing in crevices and contact
Unlike native ray tracing, RTGI works on virtually any DX9, DX10, DX11, or DX12 game, and it runs on both Nvidia and AMD cards—though it demands a hefty performance cost. Users on 0
: This version optimized the shader's "under-the-hood" logic, reducing the massive frame rate hit that earlier iterations were known for.
Given the upcoming (likely with native ray tracing), RTGI 0.17.0.2 may be the final major enhancement for GTA V. And what a swan song it is – a technical marvel squeezing hardware-grade effects from a 2013 game.
One of the biggest complaints with older screen-space GI was "flicker" or "boiling" noise. Version 0.17.0.2 introduces improved temporal reprojection logic. The shader now holds onto history frames more intelligently, significantly reducing the shimmering on fine details (like grass or chain-link fences) while you move the camera. The trade-off? A slightly higher ghosting risk on extremely fast-moving objects, but the balance is better than ever.