// initial state: wave not started but display ready. Actually we set wave ready, and show user to click NEW GAME or double click canvas. gameOver = false; waveInProgress = false; lives = 20; money = 250; kills = 0; wave = 1; updateUI(); animate(); )();
Whether you are building a defensive perimeter in a history class (ironic, given the WWII theme) or optimizing your kill zone during a substitute teacher period, remember the core rule: toy defense - unblocked at school
// manual wave start trigger (if idle) function tryStartWave() if(gameOver) return; if(!waveInProgress && enemies.length === 0) startWave(); updateUI(); // initial state: wave not started but display ready