Under Control -v0.1.22a- By Slusiom ((link))
: A major technical addition in this patch is the "Freely Look" mechanic. This allows players to pan their view around environments to discover hidden details, making the world of Under Control feel more tactile and interactive.
This build represents a turning point for the project. It takes a promising concept (psychological control) and refines it into a proper mechanical system rather than just a narrative gimmick. The new UI and optimized rendering fix the two biggest complaints from the summer builds.
If you're interested in trying out Under Control -v0.1.22A- By Slusiom, here are the steps to get started: Under Control -v0.1.22A- By Slusiom
If Pale Carnations is a public spectacle of degradation and The Assistant is a slow office takeover, Under Control sits somewhere in between: private, domestic, and methodical. It lacks the humor of Corruption or the sheer volume of content in Harem Hotel , but its quality-per-scene ratio is notably high. Slusiom is clearly influenced by the psychological thriller genre (films like The Gift or Creep ) more than standard adult games.
A complete redesign of the main menu and save/load screens for a cleaner look. Navigation Optimization: : A major technical addition in this patch
The domination system is tiered. At first, you can only make small demands. As you collect leverage, new options unlock. The current build goes deep enough to establish a clear hierarchy of control but stops before anything feels truly “final.” This is where the “A” in the version number shows: you’ll reach a point where you’ve maxed out available trust/fear stats and are clearly waiting for the next content drop.
: Like most alpha updates from Slusiom, v0.1.22A included minor bug fixes and UI adjustments to improve the experience on both PC and mobile. Key Gameplay Mechanics It takes a promising concept (psychological control) and
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Many users reported stuttering during the "Rainy Evening" CG gallery scene in previous versions. Slusiom has specifically re-rendered the assets for 0.1.22A, reducing the memory footprint by approximately 18%. The transitions are now significantly smoother on mid-range PCs.