Fe Kill All Script [patched] Page
Using exploits, including "kill all" scripts, violates Roblox's Terms of Service and can result in account bans. Game Bans:
function persistentKillLoop() while true do task.wait(60) -- Every minute killAllPlayers() end end
And then what?
And somewhere in the darkness, a single line of code remained, etched into the foundation of reality: FE Kill All Script
A small script that, when run through a cheat executor (like Synapse X, Krnl, or Script-Ware), instantly kills every other player in the server regardless of their health, position, or protective gear.
In rare cases, if a game has poor security or an "infected" backdoor script, an exploiter can run server-side commands that affect everyone.
The System, impatient, overrode his autonomy. "Initiating forced termination of Agent Kael and target." In rare cases, if a game has poor
local players = game:GetService("Players"):GetPlayers() for _, targetPlayer in ipairs(players) do -- Do NOT kill the admin who triggered the command if targetPlayer ~= player then local character = targetPlayer.Character local humanoid = character and character:FindFirstChild("Humanoid") if humanoid then humanoid.Health = 0 end end end
killAllRemote.OnServerEvent:Connect(function(player) -- SECURITY: Only allow admins to trigger this if not isAdmin(player) then warn(player.Name .. " attempted unauthorised kill all.") return end
end
local ADMIN_IDS = 12345678, 87654321 -- Add your Roblox user IDs
The FE Kill All Script has several practical uses in game development, including: