(Remaster only – Deathinitive Edition )
No game is perfect, and has a few cracks in its armor.
In an era where every action game wants to be a 100-hour open-world RPG with live-service battle passes, Darksiders 1 is a breath of angelic/demonic fresh air. It is a compact (roughly 15-18 hours), focused, linear-ish adventure that respects your time. darksiders 1
(Best armor in the game)
Caught in the crossfire of a war between Heaven and Hell, War is stripped of his powers and blamed by the Charred Council (Remaster only – Deathinitive Edition ) No game
Would you like a full walkthrough for a specific dungeon, boss strategy (e.g., Tiamat, The Stygian), or the location of all 10 Abyssal Armor pieces?
War’s other weapons also deserve praise: (Best armor in the game) Caught in the
as "a dark Zelda" due to its structured world-building and item-based progression.
Darksiders 1 takes place in a post-apocalyptic world where the four Horsemen of the Apocalypse – War, Death, Strife, and Fury – have been tasked with bringing about the end of the world. However, upon their arrival on Earth, they find that the world has already been destroyed, and the seven seals that held back the apocalypse have been broken. The Horsemen soon discover that they have been deceived and that the destruction of the world is not their duty, but rather a trap set by the Council of Angels.
, the first Horseman, who is summoned to Earth during a premature Armageddon. The Conflict:
(Bonus scythe weapon)