Rtgi 0.17.0.2 Release [repack] Jun 2026
If you are on 0.17.0 , update immediately. If you are still on 0.16.x , this is your sign to jump—the ray-traced diffuse illumination is finally stable enough for daily driving.
: One of the biggest hurdles for ray-traced shaders is "noise." Version 0.17.0.2 implements improved temporal filters that use data from previous frames to smooth out the lighting. This reduces the "shimmering" effect often seen in motion, making the lighting feel more grounded and stable.
In earlier versions, "light bouncing" was somewhat limited or extremely expensive. The 0.17 architecture enabled more sophisticated multi-bounce calculations. With the 0.17.0.2 release, users found that they could simulate light bouncing two or three times with less of a performance hit than in previous iterations. This is crucial for creating that "indirect lighting" look—where sunlight hits a floor, bounces onto a ceiling, and then illuminates the room with a soft, diffuse glow. rtgi 0.17.0.2 release
If you are currently running RTGI 0.16.x, for the temporal stability alone. If you are running 0.17.0.1, the upgrade is less critical but recommended for the HDR improvements and black crush fix.
For RTGI to work, you must ensure your game's depth buffer is correctly detected in the ReShade "Add-ons" or "Edit Global Preprocessor Definitions" tab. Common Use Cases If you are on 0
While RTGI performs admirably on NVIDIA RTX cards, its true value lies in running on older GPUs (GTX 900 and 1000 series) via compute shaders. The 0.17.0.2 update optimizes the fallback path for non-hardware-accelerated ray tracing.
that adds simulated ray-traced lighting and shadows to nearly any PC game. Key Features of RTGI 0.17.0.2 Diffuse Global Illumination: This reduces the "shimmering" effect often seen in
This version helped bridge the gap for gamers without dedicated RTX hardware, as RTGI can run on a variety of video cards by utilizing the game's depth buffer. Key Features of the Release
