The camp’s supply items—tools, food, furniture, and jewelry—had hidden synergies that allowed infinite loops. Version 1.155 introduces a system for supply stats like “Max HP per full equipment slot” and “Skeleton level on summon.” For example, the “Old Pickaxe” used to stack indefinitely, granting absurd resource gains. Now, each additional Pickaxe beyond the first provides 50% less benefit. This encourages variety in supply loadouts rather than stacking ten copies of the same item. A new tooltip system explicitly shows when diminishing returns kick in, improving transparency.
As of 2026, remains a stable version for PC players on SteamDB . While the game has since expanded to Nintendo Switch, Xbox, and mobile platforms , the v1.155 update represents the final phase of "polishing" for the original PC experience. Loop Hero - Steam Community Loop Hero v1.155
Introducing a slider for up to 4x expedition speed and 2.5x battle speed. This encourages variety in supply loadouts rather than
Because of the Forest nerf and The Hollow Clock , the tier list has shifted dramatically. While the game has since expanded to Nintendo
The most immediate change in 1.155 is the rebalancing of core stats. for Rogues now has a soft cap; after 50%, each additional point of evasion provides diminishing returns. This prevents the “untouchable” build but still rewards high-risk agility. Attack speed , once the king of all stats, now has a similar curve—especially for Necromancers, whose skeletons’ summoning rate is no longer tied directly to the hero’s attack speed but to a new “Summon Quality” stat introduced in an earlier patch, fine-tuned here.