Alien Rpg Colonial Marines __exclusive__ Direct
Soldiers are trained to handle gore and death. Your players will come to the table expecting to "kill bugs." Your job as the Game Mother is to subvert that.
| Element | Baseline | |---------|----------| | Starting skill points | 14 (career + specialty) | | Typical squad size | 4–6 marines + 1 NPC officer | | Starting stress | 0–2 (depending on previous mission) | | Recommended threat | 1 drone per marine, plus 1 hidden ambusher | | Mission length | 1–3 sessions (2–5 hours play) | | Survival expectation | 50% casualties per 3 missions | alien rpg colonial marines
The Colonial Marines Operations Manual expands on this by introducing the (a Vietnam-style jungle warfare unit) and the Falkland’s Angels (zero-G boarding specialists). These units have distinct cultures, rivalries, and battlefield doctrines. Soldiers are trained to handle gore and death
| Type | Title | Use | |------|-------|-----| | Sourcebook | Colonial Marines Operations Manual | Expanded gear, vehicles (UD-4L Dropship), 8 missions, campaign generator | | Scenario | Alien: Bug Hunt (free League workshop) | Short one-shot for 4-6 marines | | Supplement | Sulaco: Out of the Shadows (fan) | Ship-based horror with marine flashbacks | | Podcast | Alien: The Lost Patrol (Actual play) | Demonstrates marine stress mechanics | And standing between the cold, infinite void of
In the grim darkness of the Alien universe, there are no heroes. There are only survivors. And standing between the cold, infinite void of space and the screaming civilian colonies of the Outer Veil are the United States Colonial Marine Corps (USCMC).
While the Colonial Marines Operations Manual offers a full campaign called "A Day in the Corps" (a 3-act story covering a training exercise gone wrong, a distress call, and a hive assault), here are three classic "Marine" hooks:
Marines are built with and one of five Military Specialties :