The Higher Society- Text Based -v0.7- -xxerikxx- Fixed
As the game is in version 0.7, it is likely that many features are still in development, and some mechanics may be incomplete or unbalanced. The game may have:
The developer, xxerikxx, is likely actively working on The Higher Society, engaging with the community, and gathering feedback to improve the game. The game's community may be: The Higher Society- Text Based -v0.7- -xxerikxx-
As a visual novel, the gameplay revolves around decision-making that dictates the protagonist's path through the social hierarchy of Los Angeles. Branching Storylines As the game is in version 0
The developer, , maintains two distinct versions of the game: Branching Storylines The developer, , maintains two distinct
Previous versions relied on a binary "Favor/Scorn" system. v0.7 introduces the : Wealth, Poise, Cruelty, and Mystery. These four stats now interact in complex ways.
The most lauded addition in is the Whisper Network. This is a background simulation that tracks rumors you start. If you bribe a maid in Chapter 1 to spread a lie about Baron Vancor, that lie will echo back in Chapter 4 during a high-stakes auction. No other text game has handled the butterfly effect with this granularity without resorting to a flowchart feel.
Unlike RPGs that track strength or intelligence primarily for combat or puzzles, The Higher Society tracks social attributes. Charm, Reputation, Influence, and Subtlety are the currencies of this realm. In the v0.7 update, these stats are often put to the test in complex social encounters. A high Influence stat might allow a player to bypass a confrontation entirely, while low Reputation could see them barred from exclusive events.