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A corrupted shader cache can mimic an out-of-memory error.

And enforce culling logic in CParticleManager::OnFrameEnd() .

: Manually delete old save files from your drive rather than through the game menu. Keep a lean list of only 2–3 active saves. 3. Lower Graphical Strain

Porting Cossacks 3 to 64-bit would trivially solve the address space issue. However, the engine relies on legacy 32-bit assembly optimizations for unit AI. GSC Game World has not released a 64-bit binary, likely due to the cost of rewriting these routines.

Implement RAII for particle effects: