Physical Starlight And Atmosphere 1.3 For Blend... _verified_ -
The stars show through the ground / bottom half of the world. Solution: In the PSA node, increase the Horizon Blend to 1.0. This smoothly masks the stars to the horizon line so they don't appear below your terrain.
The shadows are too soft or too hard. Solution: Adjust the Sun Angle . A small angle (0.1 degrees) mimics a distant, hard sun (like a desert). A large angle (2.0 degrees) mimics a huge sun disc (like a gas giant or low sun angle). Do not touch the default "Sun Size" in Blender lights; PSA overrides it. Physical Starlight And Atmosphere 1.3 for Blend...
This is your primary control room.
In this article, we will explore the science, the features, and the practical applications of this essential toolkit. The stars show through the ground / bottom half of the world
Blender’s node system can be intimidating. PSA 1.3 organizes its massive library of controls into a user-friendly sidebar panel. Instead of hunting through node trees to find the "Sun Intensity" value, artists now have a clean UI in the 3D viewport. Version 1.3 added presets for different planetary conditions—Earth, Mars, and Alien worlds—allowing artists to start with a base and tweak from there. The shadows are too soft or too hard
The standout feature is the inclusion of actual stars and celestial bodies. While most engines focus only on the Sun, PSA 1.3 allows you to manage the Sun, Moon, and Stars as individual physical entities.
You can finally create accurate night renders where the Moon acts as a secondary light source with its own phases and orbital path.