God Of War 1 60fps Cheat Code !new! Jun 2026
, players often use or specific gameplay cheats to enhance the experience. The 60FPS Emulator Patch (PCSX2/AetherSX2)
// 60 FPS Patch patch=1,EE,202A1E00,extended,00000001 patch=1,EE,201E8C94,extended,3C010001 patch=1,EE,201E8C98,extended,34210000 Use code with caution.
Either way, do not let Kratos suffer at 30fps any longer. Unleash the cheat. Ascend to 60fps. And remember: when the timer runs out twice as fast, just blame Zeus. God Of War 1 60fps Cheat Code
The reason a 60fps code doesn't exist for the native PS2 hardware is two-fold:
// Cutscene speed correction (NTSC) patch=1,EE,002B8C70,word,3C023F00 patch=1,EE,002B8C78,word,44810000 , players often use or specific gameplay cheats
Add these to keep cutscenes at normal speed while unlocked:
You will not find a Gameshark or Action Replay code that successfully doubles the frame rate on a fat PS2. Why? Because the game’s logic, physics, and collision detection were hard-coded to operate at 30 frames per second (or 33.33ms per frame). The PS2 simply does not have the raw processing power to brute-force double the rendering load of a game that already maxed out the "Emotion Engine" CPU. Unleash the cheat
For those of you skimming for the raw data, here is the cheat code for God of War (USA NTSC version – CRC: 34C3F3AA ). To use this, create a text file named 34C3F3AA.pnach in your PCSX2 cheats folder.
If you are playing via emulation, you can use (patch) files to force the game to run at a true, locked 60fps. These are often referred to as "cheat codes" because they are entered into the emulator's cheat engine. Standard 60FPS Patch for NTSC (SCUS-97399) To use these on PCSX2 or AetherSX2: Enable "Cheats" in your emulator settings.
For a generation of gamers, the original God of War (2005) was a defining moment in action gaming. The brutality of Kratos, the epic scale of the Greek mythology, and the cinematic presentation were revolutionary for the PlayStation 2. However, playing it today on modern hardware can be a jarring experience. The game was designed for the limitations of 2005 televisions, running natively at 30 frames per second (fps) or lower, often with a shaky framerate that dips during intense battles.
Ready to slay Hydras at 60fps? Follow this modern guide.