31 GB of dynamic phrases and "Live Modules" that let you tweak pitch and rhythm in real-time. Action Strikes:
The "Designed" versions of the hits are where Heavyocity shows off. They have layered synthetic sub-bass under the acoustic hits. A single "Braam" impact contains a taiko hit, a reversed cymbal, a sub-drop, and a white noise burst—all phase-aligned and ready to go. In a blind test against live recorded drums, most listeners would struggle to tell the difference in a dense mix.
Thus, “Action Strikes 2” is not a sequel—it is a necessity. It is the sober, scarred, smarter sibling of initiative. To act once is human; to act twice, having learned, is strategic. And in the long arc of change, it is rarely the first thunderclap that brings the rain—it is the second, steadier downpour that soaks the ground and grows the new world. action strikes 2
Modern trailer music has shifted heavily toward "Hybrid" sound design. It is no longer enough to have taikos and toms; composers expect warped metallic impacts, sub-bass drops, and synthesized textures blended with acoustic drums.
For years, users have clamored, speculated, and wished for a sequel. They have searched forums, scoured product roadmaps, and debated the possibilities of Action Strikes 2 . But what would such a sequel look like? Why has the original remained an industry standard for so long? And in a market now flooded with competitors, is there still room for a second entry in this franchise? 31 GB of dynamic phrases and "Live Modules"
In the world of modern film scoring, video game music production, and cinematic sound design, few names command as much respect as Native Instruments. Among their vast library of virtual instruments, one particular library carved out a niche for itself as a staple in the templates of composers worldwide: Action Strikes .
, which introduced flexible "Live Modules" and 30GB of new content in 2021, a future "Action Strikes" sequel would likely follow a similar path. A single "Braam" impact contains a taiko hit,
The core of the library is built around a vast collection of orchestral and ethnic percussion. From massive Taiko drums and Gran Cassa to crisp snares and metallic textures, the sonic variety is immense. Each sound has been recorded with multiple dynamic layers and round-robins to ensure that the performances sound natural and avoid the dreaded machine-gun effect. This attention to detail makes it a go-to for top-tier film and game scoring.
To understand the hype surrounding Action Strikes 2 , one must first understand the brilliance of the original. Released by Native Instruments and developed in collaboration with Dynamedion—a German studio renowned for their work on trailer music— Action Strikes was not just another drum library.
Before its release, cinematic percussion libraries often fell into two camps. The first was "encyclopedic" libraries—massive, multi-gigabyte collections of every drum hit imaginable, requiring the composer to program every single strike by hand. The second was "loop" libraries—pre-recorded phrases that were hard to customize and often difficult to fit into a specific tempo or cue.
Yet the metaphor carries a warning. A second strike that simply replicates the first—louder, harder, but without learning—is not a second wave but a tantrum. True Action Strikes 2 is adaptive. It incorporates feedback. It abandons tactics that do not work while holding fast to core principles. It is the difference between banging one’s head against a wall and finding a door.