Anno 2205 Orbital Station Guide ~upd~ -

Once a research project is completed on the station, you can apply its "Technology" to buildings on the ground. These bonuses typically include: Productivity Boosts

To begin, you must build launch facilities in each of your main regions to send specialists up to the station: Trained in the Temperate region. Physicists: Trained in the Arctic region. Engineers: Trained in the Moon region.

Unlike the Arctic or Lunar sectors, the Orbital Station has no adjacency bonuses. You can place modules in any order inside a ring. Only the type of ring matters. anno 2205 orbital station guide

Each active module consumes OC/minute. Overbuilding without sufficient OC generation leads to (displayed as a red warning icon on the global HUD).

Sector Strategy Paper Game: Anno 2205 (Blue Byte / Ubisoft) Version: Applicable to all post-DLC patches (Tundra, Orbit, Frontiers) Once a research project is completed on the

| Ring Type | Primary Use | Module Slots | Key Strategy | | :--- | :--- | :--- | :--- | | | Trade & Transfer | 3 | Essential for moving goods between sectors instantly. | | Production Ring | Manufacturing | 4 | Required for Uranium-235 & Nanowires. | | Habitation Ring | Crew Generation | 6 | Keeps your other modules running. |

The Orbital Station in (unlocked via the Orbit DLC ) serves as a high-tech research hub that provides global bonuses to your terrestrial and lunar colonies. By managing astronauts, heat, and complex layouts, you can unlock game-changing technologies that drastically increase productivity across all sectors. 1. Getting Started: Training Astronauts Engineers: Trained in the Moon region

: You will often need to create and then destroy specific modules to unlock subsequent tiers of research. 2. Astronaut Management

Modules of the same type placed to each other gain a synergy bonus (displayed as a glowing link). A full ring of 6 identical modules yields an additional 25% multiplicative bonus .