The Last Of Us Part I Update 1.1.2.0 - 1.1.3.0.exe ^new^
| Metric | Version 1.1.2.0 | Version 1.1.3.0 (Post Patch) | | :--- | :--- | :--- | | | 87 fps | 92 fps | | 1% Low FPS (Combat) | 34 fps | 52 fps | | Shader Build Time | 22 minutes | 14 minutes | | Crash to Desktop (CTD) / 4hrs | 3 crashes | 0 crashes |
💡 Unlike previous updates that only fixed bugs, 1.1.3.0 provided a "performance floor" boost for players on mid-range hardware, particularly those using AMD Radeon or older NVIDIA cards that don't support DLSS Frame Gen. Performance Enhancements and Stability The Last of Us Part I update 1.1.2.0 - 1.1.3.0.exe
The Last of Us Part I update 1.1.2.0 - 1.1.3.0.exe Game: The Last of Us Part I (PC version, typically distributed via Steam or Epic Games Store) Purpose: A cumulative patch that upgrades your game from version 1.1.2.0 to version 1.1.3.0 . | Metric | Version 1
Together, these updates represent the "maturation" of the PC port. Patch 1.1.2.0 smoothed out the environmental and mechanical rough edges, while 1.1.3.0 provided the technology necessary to push the game's performance into the triple-digit FPS range for users with mid-to-high-end GPUs. Although the port began as a cautionary tale, these specific iterations helped bring it closer to the quality standard expected of a Naughty Dog title. 1.4.0 notes? Patch 1
No manual .exe file needed.
The v1.1.3.0 update, arriving in March 2024, was a major milestone for the title’s technical longevity on PC. Its primary contribution was the official integration of .