This mechanic creates a unique tactical layer. Instead of relying solely on sound cues, players can actively track the threat. You might see the monster walking down a hallway on the second floor, giving you the green light to loot the kitchen on the first floor. However, this power comes with a cost: while you are looking through the monster's eyes, you are blind to your own surroundings. If you stop seeing the monster, it might be because it has found you.