Metal Gear Solid Master Collection Volume 1 -ns... Extra Quality Now
For purists, the inclusion of the MSX versions is a godsend. These are the "canonical" versions of the first two games, offering the difficulty and design that Kojima originally intended, as opposed to the somewhat broken NES port of the first game that many western gamers grew up with.
However, there is a catch regarding "widescreen." MGS 2 and 3 are presented in their original 4:3 aspect ratio. You can stretch them to 16:9, but purists will notice character models bulge slightly. Most players will leave black bars on the sides, which is fine, but the OLED Switch’s blacks make those bars disappear into the bezel beautifully. Metal Gear Solid Master Collection Volume 1 -NS...
The Switch port holds up remarkably well. The Unreal Engine used to build the interface and the emulators underneath is fairly lightweight, meaning the Switch’s older Tegra X1 chip doesn't struggle to push the pixels. For purists, the inclusion of the MSX versions is a godsend
For a $59.99 price point, that is an overwhelming amount of history. But the $64,000 question for Switch users is: How does it run? You can stretch them to 16:9, but purists
In handheld mode, the games look sharp. Nintendo’s 720p screen is the perfect native resolution for these ports. Unlike some third-party collections that shrink text to unreadable sizes, Konami has kept UI elements legible. The codec calls in MGS1, which take up the whole screen, feel intimate on the smaller display.
Upon release, the Master Collection faced criticism for lacking certain features that were present in the Metal Gear Solid HD Collection on Xbox 360/PS3 (2011).