Blitz Basic Tutorial | 2025 |

Blitz makes reading the keyboard stupidly easy using KeyDown() (holding) or KeyHit() (single press).

No game is complete without audio. Loading a sound in Blitz Basic is trivial:

The numbers (203, 205) are DirectX scan codes. You can look them up, or use Blitz's built-in constants: KEY_LEFT , KEY_RIGHT , KEY_UP , KEY_DOWN .

; Keep ball on screen (Boundaries) If x < 0 Then x = 0 If x > 768 Then x = 768 If y < 0 Then y = 0 If y > 568 Then y = 568 blitz basic tutorial

; Load a WAV file Global laserSound = LoadSound("laser.wav")

Spoiler: It wasn't lying.

they are called in the source file; you cannot reference a function defined further down the line. Variable Scope statement to bring global variables into a local function. In-Code Breakpoints Blitz makes reading the keyboard stupidly easy using

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loops for game timing. Once compiled, these loops run too fast on modern or upgraded hardware, making the game unplayable. 4. Creating GUIs You can look them up, or use Blitz's

: You can find original tutorial disks and magazine scans (like those from Amiga Format ) on the Internet Archive .

Graphics 800, 600, 32, 2 SetBuffer BackBuffer()

If you aren't making a game, Blitz is frequently used for system tools. MUI (Magic User Interface)

In modern C++, opening a window takes 50 lines. In Blitz, it takes one.