Anno 1800 Population Ratio Online
15% : 25% : 30% : 20% : 10%
The base tier. Used for raw materials like wool, wood, and fish.
On a dedicated residence island, you can ignore the lower tiers entirely—just import all raw goods and basic products from satellite islands. In that case, your "ratio" shifts to 100% luxury goods production elsewhere. anno 1800 population ratio
The ratios above assume you have a single main island. Once you unlock , you can specialize.
Remember the golden rule of Anno : When in doubt, build more Farmer houses. You can never have too many potatoes, but you can always have too few workers. 15% : 25% : 30% : 20% : 10% The base tier
However, looking at raw population is misleading because workforce is what matters. Let’s look at the workforce contribution per house.
Let’s break down the math, the logic, and the "Goldilocks" zone for your population pyramid. In that case, your "ratio" shifts to 100%
Residents only pay maximum taxes and provide maximum workforce when all Basic Needs Luxury Buffers: Luxury Goods
The "golden ratio" in Anno 1800 is dynamic. It shifts from a Farmer-dominant early game to a diversified industrial workforce, eventually aiming for an Investor-heavy endgame supported by automated or outsourced labor from other islands. impact of items on workforce reduction?
In Anno 1800 , your end-game population looks like an or a diamond. Why? Higher-tier residences (Engineers/Investors) hold more people per house and consume vastly more complex goods. To support 1,000 Investors, you might need 3,000 Farmers working in the background.
To run a self-sustaining industrial island (producing steel, windows, and concrete), you generally want your total workforce distribution to look like this:
